Wednesday, March 17, 2010

Lantern Controls and other stuff...

Cameron and I nutted out a little more of the control system and interaction between the characters. He came up with an awesome idea too.

We were looking for a use for the little guy, and in a concept image I drew, we had him going for this little orb high up in a tree. WELL, Cameron stated, "Why not make the darkness guy collect light orbs to keep the lantern going?" It was a sweet moment. In previous Lantern Guy iterations, we wanted him to collect fireflies to charge up the lantern. Now we have a legitimate way to add that to the game. Much thanks to Cameron for that stroke of genius. Also, here is the image that I drew for that. Cameron has a few rippers already, and should be posting more as he completes them.


In other news, Amstrad has made a LOT of headway on the character model for the prototype. I do wonder about the usefulness of a character this early on, but I think the feeling of the character, and his timidity, is an integral part to the experience. He has some progress images he will post up.

I also started on the Unity work for this. I have a simple side-scrolley thing happening at the mo. My plans are to have movement, switching between players, and a simple lantern effect up and going for the prototype. Fingers crossed, with the islands stuff too, it will get done. I've been out of Unity long enough to be wtf-ing at a few things.

Cheerio,
Zac

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