Monday, March 15, 2010

Lantern - Some thoughts

So, with the Lantern prototype, we have a few things to sort out. Delia and I talked and tried to merge our two ideas. Her idea was that the player sucks the dark out of a scene, whereas my character casts light into the scene via the lantern. Two fairly opposing ideas, but we are working towards combining them. Early talks came up with an idea. If there are two characters, one casts the light, one sucks the darkness. They are used alternately, each achieving things that the other character can't. This adds a nice dimension to the gameplay, and more oppoutunities for puzzles. Delia will be responding to this post with some thoughts of her own.

Ways to tackle the light/dark effects? I will be having a look at that shortly, and posting some results.

Zac

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