I looked into control methods for flight. I had the camera just scooting around using the mouse and arrow-keys. This wasn't good, as the movement doesn;t have a sense of flight, and that is really integral to the game concept. I then looked into a lot of code for flight models using physics. It seems far to complicated for the prototype, so I will be making a video of the flight, trying to get the right feeling.
So yes, stay tuned. Kylie and Cameron will be putting some art/ideas up too.
Zac
Monday, March 15, 2010
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