Cameron, Kylie, and I are doing the prototype for Cameron's Islands of Relaxation. Not to be confused with JAMES Cameron's Islands of Blue People.
A few things we decided were - The flight control and feel is very important. It needs to keep the player enthused.
In terms of controls, I am thinking the left and right arrowkeys will control the roll of the player, and the up and down keys to control pitch. I prefer roll rather than turn. It simulates control better. Maybe a little bit of turning in there too? This will be pursued a little more in the tweaking phase.
Zac
Friday, March 12, 2010
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